Wellcome To Buy Books Online from Programming Books Store


Cocoa(R) Programming for Mac(R) OS X (3rd Edition)
Other products by Addison-Wesley Professional Ratting 4.5 Out of 5.0 Special Offer Total New 47 Use
List Price: $49.99
Our Price: $27.47
Price Save:   $18.50
  

Total Price: $27.47
at of 2010-03-13
Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on [amazon.com or endless.com, as applicable] at the time of purchase will apply to the purchase of this product.

Buy Low Price From Here Now

Amazon.com Review

The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.

 

“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”

—Scott Stevenson, www.theocacao.com

 

“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”

—Tim Burks, software developer and creator of the Nu programming language, www.programming.nu

 

“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”

—Kevin H. Spencer, Apple Certified Technical Coordinator

 

If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.

 

Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.

 

Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.


Suitable for anyone with a little C/C++ programming experience who wants to create software for the newest Mac platform, Cocoa Programming for Max OS X provides a slickly packaged and approachable tutorial that will get you started creating state-of-the-art Mac programs.

The smart presentation style and easy-to-understood code examples help make this text an excellent resource. (It also helps that Aaron Hillegass is a truly engaging writer.) He first explains how the legacy NeXTSTEP platform has evolved into Cocoa on the Mac OS X. Beginning with short examples illustrating the actual Cocoa tools in action, the author gets you started with simple programs for a random-number generator, a raise calculator, and other comprehensible examples. Rather than just listing APIs and classes, the emphasis is on hands-on Cocoa development. An early standout section provides a nice tour of essential Objective-C features you'll need to know to use Cocoa effectively.

This book covers the several dozen built-in Cocoa controls, from basic text and buttons to more advanced widgets (including lists and tables). Subsequent sections look at user interface design (using the Interface Builder to create nib files) and how to add programmatic processing behind the visual layout. Along the way, the author introduces coverage of essential Cocoa APIs for strings, arrays, and dictionaries. Later chapters look at saving and loading documents (and user defaults) and how to tap the powerful graphics abilities available in Cocoa. (Besides image and basic drawing, there are short sections on PDF support and printing.)

More advanced user interface features get their due by the end of the book, including cutting and pasting data through the Cocoa pasteboard and also adding drag-and-drop support. Final sections look at creating new controls for use with the Interface Builder palette, and, briefly, how to use Java with Cocoa (an option that the author doesn't necessarily recommend). Throughout this text, the author provides more advanced, challenging problems at the end of each chapter for the "more curious" reader. This approach keeps beginners from getting lost in the details of Cocoa development, but gives the more advanced reader something more to do.

While there are comparably fewer books on Mac OS X compared to other platforms, readers are lucky to have this one available. Anyone who wants to get onboard with Cocoa development will be well served by this title. It's a fine tutorial that earns high marks for its approachable, clear examples and an excellent presentation by an author who knows his stuff and, better yet, knows how to teach it to others. --Richard Dragan

Topics covered: Brief history of the Mac platform (from NeXTSTEP to Mac OS X), basic Cocoa development in Objective-C, using Project Builder and Interface Builder tools, tutorial to Objective-C (instances, variables, using classes, arrays and other containers, custom classes), the Objective-C debugger, basic Cocoa controls (building user interfaces), tables and data sources, event handling and delegates, archiving documents (encoding and decoding, saving and loading documents), Nib files, window panels, saving and retrieving user defaults (including using dictionary classes), notifications (observers and more on delegates), alert panels, localization (including string tables, a English and French example, the nibtool utility), custom views and drawing, drawing images and mouse events (plus coordinates systems and autoscrolling views), responders and keyboard events, fonts and strings (including attributed strings and PDF support), pasteboards and nil-targeted actions, using Objective-C categories (a code reuse feature), drag-and-drop support, timers, sheets and drawers, formatting strings, printing support, on-the-fly menu updating, text editing with text views, basic tutorial for using Java with Cocoa, and custom Interface Builder palettes (and inspectors).

Technical Details

- ISBN13: 9780321503619
- Condition: NEW
- Notes: Brand New from Publisher. No Remainder Mark.
See more technical details
Customer Buzz
 "A Must Have Book" 2010-03-01
By Harold Campbell (Jamaica)
I loved this book. I wish I had this book when I was starting Cocoa Programming. The book is easy to read and is suitable for noobs - intermediate Cocoa programmer. Hillegass presents difficult topics (e.g. Core Data,) in a clear and easy to understand manner. I only wish a little more time had been spent on OpenGL.

Customer Buzz
 "Love this book!" 2010-02-23
By D. Garsys (Charleston, SC United States)
Oddly, I already got through two other objective-C books (that are actually recommended by Hillegass) before this, and this book hit just the right notes as far as depth of explanation, etc.

After having a library copy for over a month I bought this one and am in the middle of annotating and hi-lighting mine.

Customer Buzz
 "Helpful and well laid out, slightly difficult writing style" 2010-02-03
By Redwood Tree (Seattle, WA United States)
I struggle with this book a little bit, it's well organized, and I like the general method of teaching that Mr. Hillegass takes. The first few chapters take it very slow, which I liked, and take the student through examples of code line-by-line, which can be very god for a beginner in a new language.

I also like that quite rapidly there are challenges and users are asked to tackle some programs without being walked through it line-by-line. It's also a fairly complete book, that starts with "hello world" and goes to some fairly advanced topics.

My only gripe is that sometimes the author jumps from one thought to another without filling in the blanks. What starts out at the beginning of the book as being very verbose, sometimes becomes so terse that you have no idea what's being conveyed. For example "... control-click on the window icon..." what window icon, huh?

Finally, sometimes there's code that describe things "not to do". Going back to the book and using it as a reference, it's sometimes difficult to remember that.. "Oh yeah.. this is a "don't do this." The layout and typography could have fixed this by using boxes, or colors or shades to indicate this, but the layout and editing seems to be pretty low-budget in this book.

However, given all that , I still give it four stars for its completeness of the topic and for the depth of understanding of the material by the author. I would rather have an accurate book from an extremely knowledgeable expert, than a very pretty book from a so-so programmer.

I hope to someday attend Big Nerd Ranch in person, until then, the books will have to do!


Customer Buzz
 "Excellent book" 2010-01-07
By Ron Cox (Brookfield, WI USA)
Excellent book by someone who seems to have a good grasp on Cocoa and Objective-C.

Customer Buzz
 "Fantastic intro to Cocoa and Objective-C" 2009-11-03
By Svend (Seattle, WA USA)
This is the book I started with to get into iPhone development. Even though this book is specific to Mac OS X desktop software development, it's by far the best book to get a solid foundation in Cocoa and Objective-C before learning the specifics in the iPhone SDK.

It took me about 80 hours to get through this book, doing all of the example programs. After that, it felt like I had taken a 5 credit course in college. This will teach you Xcode, Interface Builder, Cocoa, and Objective-C. Almost all the people at my last company that got into iPhone development said that this is *the* book to start with to get started, and I agree. Hillegass actually teaches a Cocoa class, and you can tell he is a great teacher from reading the book. You'll feel like you accomplished something cool after each chapter.

Before starting with the book, I already knew several other languages in-depth, notably Java, Perl, and some C. It may be a little too advanced for those without solid programming experience, and Objective-C looks very foreign to those who haven't used it before, but it's really not once you get used to it.


Images Product



Read more Cocoa(R) Programming for Mac(R) OS X (3rd Edition)