Beginning C++ Through Game Programming
Other products by Course Technology PTR Ratting 4.0 Out of 5.0 Special Offer Total New 32 Use
|
 |
| List Price: |
$29.99 |
| Our Price: |
$15.24 |
| Price Save: |
$14.75 |
| |
 |
|
| Total Price: |
$15.24
at of 2010-03-10
|
|
| Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on [amazon.com or endless.com, as applicable] at the time of purchase will apply to the purchase of this product.
|
Buy Low Price From Here Now What is it that sets games apart from other forms of entertainment, keeping players coming back for more? Interactivity. The ability to control the outcome. Programming is an integral part of that interactivity, and C++ is a vital skill in programming for games. Beginning C++ through Game Programming, Second Edition will provide you with the core skills you need to begin programming with C++ specifically as it relates to games. You'll reinforce each new skill by creating small games along the way, and you'll put these skills to the test with one ambitious game project at the end. By the time you finish, you'll have a solid foundation in the programming language of the professionals!
Technical Details
- ISBN13: 9781598633603
- Condition: NEW
- Notes: Brand New from Publisher. No Remainder Mark.
See more technical details
"Excellent learning material" 2010-02-24By
Jeremy RavenThis was a great choice for me to purchase this book and I have to thank all the positive reviews on Amazon for it. Some people were apparently confused by the title on the first edition and so it was altered on the second. This book is for people who want to learn C++ as opposed to people wanting to learn game programming. This is the perfect choice for absolute beginners. The author explains things really well and assumes you know very little about programming. His writing style is concise yet light and quite methodical, starting off with basic programming structures and building his way up to classes. This book alone will not teach you everything you need to know but it surely was an excellent introduction for me into the world of C++ and the fact it used game creation as a vehicle, this made it even more interesting for me.
"GREAT" 2010-02-21By
Barbara B. Bolen (Farmingdale, N.Y. United States)
Great book it is written simplistically but not too simplistically he writes like he would teach it in a class and unlike some reviewers it was not written for computer illiterate just a person with no programming experience, for the people who are looking to get this book IT DOES NOT USE GRAPHICS there is no animation because with out something to supplement C ++ it has no graphics function it need direct x or something along those lines i personally recommend this book to anyone looking to learn c ++ but if you want to go more in depth and make a graphical game then get a follow up ook that will build on this one.
"Truly a beginner's book:" 2010-01-07By
John KnepperI've been programming in perl for years, but I was ready to move on to bigger and better things. Wanting to learn C++, I was in search of a 'good' programming book, whether it go to an intermediate level or just the basic fundamentals, that a person looking into learning C++ would want. What more could stick out than a programming book that not only teaches you the C++ language, but the basic tenants of game programming? Here's the 'deal'. As a person with a lot of prior programming experience, I can say this book is huge when it comes to teaching you the basic fundamentals, and I mean for you to take the word basic to its very most possible meaning. This book is a bit more on the 'technical' side, and should probably be for a person who is fairly new to programming, can't stand scanning through long code excerpts, or wants to connect the dots; if they had thrown themselves into the realm of programming in the past without taking the time to acquaint themselves with the foundations.
The first eight chapters are almost beautiful. I really enjoyed going through those simple things that you haven't seen since your first introductory programming class in college. When you get to chapters nine and ten, the book gets a little rough. It does a good job of explaining the topics of chapter nine, like dynamic memory allocation, memory leaks, etc, but it's not as thorough, so I could see that a 'true' beginner could possibly get lost. The chapter 'does' explain everything, but you have to be more careful and pay much closer attention to the words you're reading or you might be left asking 'why' in the heck some things are the way they are.
One thing this book lacks is a good, solid introduction to the C++ language. It could get a bit more into the technical details of really learning the fundamentals to ensuring a 'nice' C++ programming environment other than tossing you at Dev-C++. In the past, I used the Eclipse IDE a lot with Java. I tried to use that for this book, at first, but found it rather difficult to set up, so I gave up and used the default IDE the book recommends; Dev-C++. I had code completion turned on, and I can say the code completion is rather sad in comparison with Eclipse. There are definitely some 'fine' details this IDE could work out to become just a bit more user friendly.
The book doesn't give you a good conclusion. I enjoy a technical book that points the reader to more resources or a 'direction' to go in. This book drops off a cliff at chapter ten and leaves you wondering where to go next? It'd be nice to get some perspective, honest perspective, and be 'informed' of a good book to pick up afterwards. I'm sure leaving the conclusion out of the book was the intent of the author and publisher, but it's always a nice thing to have.
I do recommend this book to a beginner as well as anyone that might have unfairly been thrown into a 'lower' level, low and high in C++'s regard, language like Java or C++ and wants to smooth out the wrinkles they might have with some of the basic fundamentals; myself included in some instances. If you wanted, you could probably run front to back in a day or two, but you won't learn anything that way, especially since the book slowly increases the learning curve as the chapters go on; very slowly. Nonetheless, I recommend you type out the examples by hand, instead of downloading them from disc, and try some of the exercises if time can't afford you to do all of them. If you do that, you'll surely be 'ahead' of those who might have breezed on through when it comes to the sponge factor. Spending extra time on chapters nine and ten would also do you a lot of good(!). Oh, yeah, and the book does a good job of bringing you into the wonderful realm of Object Oriented programming (OOP), but you might have to go 'research' some things like operator overloading, which will probably leave you a little dazed. Underline and italicize that last statement. For a person with a lot of perl experience, this book actually made me appreciate perl so much more, and increase my desire to really pick up a lot more C++ as well.
"Well written, clear & concise." 2009-10-23By
J. D. SebastianI've been teaching myself C++ programming for the last six months, working exercises from books like "C++ Without Fear"; "Practical C++ Programming" & "Teach Yourself C++". Dawson's book actually help to clarify loops, functions & arrays a bit more clearly than the above mentioned books. Don't misunderstand, those books are excellent resources as well. Dawson's writing style is appealing & easy on the eyes. He doesn't get the reader bogged down with superfulous jargon speak that only an experienced developer would understand. He guides the beginner step by step using chapter exercises, each building upon the previous. Question 3, at the end of Chapter one -- Write a program that gets three game scores from the user and displays the average -- is a simple program that can be completed by the beginner easily enough based on the chapter information. This book is must have for a beginning programmer wanting to learn how to create games for his/herself.
"Practical Book--Uses What You Learn Right Away" 2009-04-30By
Homeschool mom (Atlanta, GA)
I have been very pleasantly surprised by the effect this book has had on my son. He is very interested in programming, and has already worked himself through half of the book. This is not normal behavior for my son, who doesn't like to read that much. The reason it is such a successful book is that it is PRACTICAL. At the end of every chapter, there is a game to build which uses the concepts that were just taught. This allows my son to really feel as if he is getting somewhere and not just reading about the topic. Great Book!
Images Product
Read more Beginning C++ Through Game Programming